VOIDFALL
Intake Never Ends
VOIDFALL_INIT: Restoring Warden privileges.
CYCLE_RECORD: Prior losses remain indexed.
Input required to initialize Warden Node.
1/5 — Run your first cycle

Open FIGHT and tap Complete Combat Cycle. This is how you earn gold, XP, and shards for everything else.

When a boss appears, the tactical panel opens — use Strike / Guard / Skill; you can dismiss the in-panel tutorial once you have read it.

GOLD 200SIGNAL 2DUST 8BONDS 0XP 0
SUBSTRATE COHERENCE78/100 · yield ×1.034
CHRONICLE 1RANK 0ASC ×1.00
HQ hero art
HQ
◈ ANCHOR VAULT — HQ
// YOUR BASE OF OPERATIONS. BUILD. FORTIFY. SURVIVE.
// NO SYSTEMS ACTIVE. CONSTRUCT BUILDINGS TO FORTIFY THE VAULT.
Barracks
Barracks

Heroes extract more from every engagement.

+15% XP gain per level

Forge
Forge

Recovered artifacts are refined before archiving.

+10% item drop rate per level

Vault
Vault

Gold extracted from dying zones is processed more efficiently.

+12% gold earned per level

Signal Tower
Signal Tower

Extends background simulation range while the Warden is absent.

+2h offline cap per level

Echo Chamber
Echo Chamber

Heroes stabilize between reconstructions. Memory loss slows.

+10% XP carry between runs per level

Memory Core
Memory Core

Archived fragments surface without prompt. THE_ARCHIVIST allows it.

Passive lore unlock every 5 combat runs per level

Corruption Ward
Corruption Ward

Structural shielding reduces zone entropy bleed into the Vault.

+8% damage reduction per level

Relay Node
Relay Node

Expanded directive channels and cargo indexing for recovered gear.

+1 side quest slot per level · +2 gear stash capacity per level

Void Conduit
Void Conduit

Siphons residual entropy from zone collapse. Converts it to gold.

+5 gold/min passive income per level

Archive Spire
Archive Spire

Direct channel to pre-collapse records. THE_ARCHIVIST does not approve.

Unlocks live transmissions from THE_ARCHIVIST

SUBSTRATE COHERENCE78/100 · yield ×1.034
GOLD 200SIGNAL 2DUST 8BONDS 0XP 0
HQ hero art
HQ
◈ ANCHOR VAULT — HQ
// YOUR BASE OF OPERATIONS. BUILD. FORTIFY. SURVIVE.
// NO SYSTEMS ACTIVE. CONSTRUCT BUILDINGS TO FORTIFY THE VAULT.
Barracks
Barracks

Heroes extract more from every engagement.

+15% XP gain per level

Forge
Forge

Recovered artifacts are refined before archiving.

+10% item drop rate per level

Vault
Vault

Gold extracted from dying zones is processed more efficiently.

+12% gold earned per level

Signal Tower
Signal Tower

Extends background simulation range while the Warden is absent.

+2h offline cap per level

Echo Chamber
Echo Chamber

Heroes stabilize between reconstructions. Memory loss slows.

+10% XP carry between runs per level

Memory Core
Memory Core

Archived fragments surface without prompt. THE_ARCHIVIST allows it.

Passive lore unlock every 5 combat runs per level

Corruption Ward
Corruption Ward

Structural shielding reduces zone entropy bleed into the Vault.

+8% damage reduction per level

Relay Node
Relay Node

Expanded directive channels and cargo indexing for recovered gear.

+1 side quest slot per level · +2 gear stash capacity per level

Void Conduit
Void Conduit

Siphons residual entropy from zone collapse. Converts it to gold.

+5 gold/min passive income per level

Archive Spire
Archive Spire

Direct channel to pre-collapse records. THE_ARCHIVIST does not approve.

Unlocks live transmissions from THE_ARCHIVIST